Lighthouse is in many ways the most straight-forward
Myst clone of them all. Released only shortly after Myst"s success became
apparent, Sierra gave us one of the more dedicated games in this genre.
The quality of the graphics and the technology used, is on par with Myst
mostly, but seems slightly outdated today.
>Basically, the player is a writer who
has retreated to small seaside town to get some peace and quiet in preparation
for a new story. In his stay in the town, he has befriended the keeper
of a nearby lighthouse, which becomes apparent to the player by perusing
the various correspondences lying around the starting location (the player"s
house). On a dark and stormy night (what a terrible cliche) he gets a
distressed phone call from the lighthouse keeper, saying that his baby
daughter is somehow in peril, and that the player"s assistance is urgently
needed. From here the player embarks on a journey that will take him/her
well beyond our world to a mystical land, whose lost civilization seems
threatened by an unspeakably evil being (hmm, we"ve heard that one before).